Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Television Success

The Fallout TV series has come back to streaming services, and it's accurate to state that fans were delightfully shocked by the caliber of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed various facets of the gamer's journey.

There was vault-dweller Lucy, trying to do the right thing and discovering that the ruined world made that incredibly hard; Max, the Brotherhood of Steel initiate, who begins to question his organization's dogma and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any moral compass out in the contaminated wastes.

Setting the Stage for Season Two

The show's first season finale unveiled key information about those responsible for the nuclear war that condemned a population in bomb-proof bunkers for an extended period. It also left plenty of questions open for the second season – and, now, anticipations are significantly higher.

“We’ll take ‘pretty good’ – we should print that on merchandise,” says the show's co-creator.

“Starting the first season, people were like, ‘Just get it right’,” adds Todd Howard. “We are ecstatic with the feedback to the show, so this time people are coming in with more eagerness and altered expectations.”

A New Vegas Vibe for Season Two

The upcoming season is set in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, even if it was a bit broken at launch.

“It’s more of a sun-baked feel, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That dusty, blasted-out Route 66 aesthetic of the game is so much fun to bring into the show.”

In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its makers insisted on physical models and environments were constructed, mirroring the improvised nature of the settlements in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a green screen,” says another of the showrunners. “The key objective of an adaptation, especially of a video game, is to appear as if it’s tangible.”

Actually, virtually every element you see on-screen is practical, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly rather intimidating up close.

A Labor of Love

The Fallout series works because it is made by accomplished storytellers who are also dedicated players, with the help of the game developers behind the video games. This shared passion for the world is apparent in the final product.

The second season is launching on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the first season. This format will create a different weekly discussion, a dynamic the showrunners themselves are looking forward to observe.

“It's richer, it’s larger in scale, it’s more humorous, it has a lot of surprises,” promises Howard. “I’m looking forward to seeing what people think.”

Robert Jones
Robert Jones

Elena Hartwell is an interior designer with 10 years of experience, passionate about creating functional and stylish homes.